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- © Robotics
A
novel wearable haptic interface based on an exoskelett was developed
at RBO. It allows us to apply force in three degrees of freedom to the
user's right hand while the user may walk around in an arbitrary
virtual environment. Position and orientation of the backpack, the
joystick and the user's head is accessible.
In order to
guarantee stable performance and to display stiff contacts, high force
update rates around 1kHz are required. This work focuses on methods to
provide accurate haptic rendering even if the virtual environment is
made up of large-scale objects composed of millions of polygons.
Therefore, an own hybrid data structure will be defined and compared
with common techniques. Additionally, the possibility of geometry
decimation based on experiments upon the user's misperception will be
discussed.
Publications
M. C. Lin
and M. A. Otaduy. Haptic Rendering: Foundations, Algorithms, and
Applications. A K Peters, Ltd., 2008. ISBN 978-1-56881-332-5.
I. Kossyk, J. Dörr, and K. Kondak. Design and evaluation of a
wearable haptic interface for large workspaces. In International
Conference on Intelligent Robots and Systems, pages 4674–4679,
2010.
People
Ingo Kossyk
Oliver
Brock
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